Post by zariu on Oct 21, 2022 21:27:13 GMT -5
Name: Nature Beneath Winter’s Frost
TP Cost: 10
Description: Training in the nurturing of undergardens requires spells which keep plants alive for long. So can these same ideas be applied to much other healing.
Dicefight: +1d4 duration on mystic techniques, +1d4 bonus healing
TP Breakdown: -6 (Specific Duration), -4 (Healing Bonus)
NWN Item:
Name: Icy Gloves
Base Item: Fingerless Monk Gloves
Appearance Numbers (if any):
Enchantments: Items get as many effects as its Tier x5. Choose carefully.
Atk/Enchantment Bonus: +1 per Tier
Bonus Damage: +1d6 Cold
On-Hit Effects: Hammer of the Gods 10 DC per Tier
Universal Saves: +2 per Tier
Regeneration: +1 per Tier
============================
Dicefight Information:
Character: Raisa Vah Bondar
Username: Zariu
Power Name: Snow Fist Fighting
Tier: 1
Theme: Winter Druidic Monk
Description: Upon combat, bits of ice form on the hands and knuckles, creating a sharper surface than a normal fist.
Aspect: Unarmed Training in Snowy Lands
Description: Trained in the snowy wastes, the ability to move despite the conditions was honed as well as the use of ice to augment the fist into a much more fierce weapon than may be expected.
Dicefight: +2 to DEX rolls, +1d2 HP DR Pierce
TP Breakdown: -4 (Stat Buff), -1 (HP DR Pierce)
Name: Healing Winds
Rank: 2
Parent Skill: Restoration
Element: Positive
Cost: 5 MP
Drawbacks: 1 Round Cooldown, +1 MP Cost
Description: A soothing healing wind is called from the land around to wrap around the target, gently restoring any wounds. In the winds will be local petals of flowers, leaves, dandelions or aught else in the vicinity.
Effects: Heals (Rank+d8+Bonus)/2 HP for 2 rounds
TP Breakdown: +4 (Rank) + 4 (Active Power) +3 (1 Cooldown), +1 (Increased Cost), -4 (Healing - Healing Over Time Conversion), -8 (Healing)
Name: Snowflake of Protection
Rank: 2
Parent Skill: Protection
Element: Cold
Cost: 4 MP
Drawbacks: 1 Round Cooldown, Non-Damaging
Description: A snowflake is crafted to float about the target. Whenever a blow is about to be landed upon them it shifts to a layer of ice blocking some of the force from hitting the mark.
Effects: Grants 1d5 HP DR/hit for 2 Rounds
TP Breakdown: +4 (Rank) + 4 (Active Power) + 2 (Non-Damaging), +3 (Cooldown), -2 (Duration), -10 (HP DR/Hit)
Name: Frostbite Punch
Rank: 2
Parent Skill: Aura
Element: Cold
Cost: 5 SP
Drawbacks: 1 Round Cooldown, Increased Cost
Description: Using fists to strike a blow upon a spot critical for the target’s attacks, a layer of frost and cold spreads upon the target once contact is made. By numbing the area, the target suffers a loss towards coordination and making further attacks.
Effects: Deals Rank Damage and opponent takes a 1d5 penalty to attack rolls for 2 rounds
TP Breakdown: +4 (Rank) +4 (active Power) +3 (Cooldown) +1 (Increased Cost), -2 (Duration), -10 (Debuff: Attack Rolls)
Name: Weakness Focus
Rank: 1
Parent Skill: Aura
Element: Force
Cost: 2 SP, 2 MP
Drawbacks: +2 MP Cost
Description: Focuses heavily upon the target to locate possible weak points, allowing subsequent blows to hit their mark a bit harder. A side effect of knowing how to heal bodies, is learning where those bodies can get damaged.
Effects: Deals Rank +1d6 HP Damage
TP Breakdown: +2 (Rank) + 2 (Active Power), +2 (Increased Cost), -6 (HP Damage/Round)
TP Cost: 10
Description: Training in the nurturing of undergardens requires spells which keep plants alive for long. So can these same ideas be applied to much other healing.
Dicefight: +1d4 duration on mystic techniques, +1d4 bonus healing
TP Breakdown: -6 (Specific Duration), -4 (Healing Bonus)
NWN Item:
Name: Icy Gloves
Base Item: Fingerless Monk Gloves
Appearance Numbers (if any):
Enchantments: Items get as many effects as its Tier x5. Choose carefully.
Atk/Enchantment Bonus: +1 per Tier
Bonus Damage: +1d6 Cold
On-Hit Effects: Hammer of the Gods 10 DC per Tier
Universal Saves: +2 per Tier
Regeneration: +1 per Tier
============================
Dicefight Information:
Character: Raisa Vah Bondar
Username: Zariu
Power Name: Snow Fist Fighting
Tier: 1
Theme: Winter Druidic Monk
Description: Upon combat, bits of ice form on the hands and knuckles, creating a sharper surface than a normal fist.
Aspect: Unarmed Training in Snowy Lands
Description: Trained in the snowy wastes, the ability to move despite the conditions was honed as well as the use of ice to augment the fist into a much more fierce weapon than may be expected.
Dicefight: +2 to DEX rolls, +1d2 HP DR Pierce
TP Breakdown: -4 (Stat Buff), -1 (HP DR Pierce)
Name: Healing Winds
Rank: 2
Parent Skill: Restoration
Element: Positive
Cost: 5 MP
Drawbacks: 1 Round Cooldown, +1 MP Cost
Description: A soothing healing wind is called from the land around to wrap around the target, gently restoring any wounds. In the winds will be local petals of flowers, leaves, dandelions or aught else in the vicinity.
Effects: Heals (Rank+d8+Bonus)/2 HP for 2 rounds
TP Breakdown: +4 (Rank) + 4 (Active Power) +3 (1 Cooldown), +1 (Increased Cost), -4 (Healing - Healing Over Time Conversion), -8 (Healing)
Name: Snowflake of Protection
Rank: 2
Parent Skill: Protection
Element: Cold
Cost: 4 MP
Drawbacks: 1 Round Cooldown, Non-Damaging
Description: A snowflake is crafted to float about the target. Whenever a blow is about to be landed upon them it shifts to a layer of ice blocking some of the force from hitting the mark.
Effects: Grants 1d5 HP DR/hit for 2 Rounds
TP Breakdown: +4 (Rank) + 4 (Active Power) + 2 (Non-Damaging), +3 (Cooldown), -2 (Duration), -10 (HP DR/Hit)
Name: Frostbite Punch
Rank: 2
Parent Skill: Aura
Element: Cold
Cost: 5 SP
Drawbacks: 1 Round Cooldown, Increased Cost
Description: Using fists to strike a blow upon a spot critical for the target’s attacks, a layer of frost and cold spreads upon the target once contact is made. By numbing the area, the target suffers a loss towards coordination and making further attacks.
Effects: Deals Rank Damage and opponent takes a 1d5 penalty to attack rolls for 2 rounds
TP Breakdown: +4 (Rank) +4 (active Power) +3 (Cooldown) +1 (Increased Cost), -2 (Duration), -10 (Debuff: Attack Rolls)
Name: Weakness Focus
Rank: 1
Parent Skill: Aura
Element: Force
Cost: 2 SP, 2 MP
Drawbacks: +2 MP Cost
Description: Focuses heavily upon the target to locate possible weak points, allowing subsequent blows to hit their mark a bit harder. A side effect of knowing how to heal bodies, is learning where those bodies can get damaged.
Effects: Deals Rank +1d6 HP Damage
TP Breakdown: +2 (Rank) + 2 (Active Power), +2 (Increased Cost), -6 (HP Damage/Round)