Post by zilvai on Oct 12, 2022 21:43:23 GMT -5
Name: Leywind
Rank: 3
Parent Skill: Restoration
Element: Air
Cost: 10
Drawbacks: +6 Defense Reduction
Description: Putting all their focus on the Aetheric winds that surround the lands, the Elementalist taps into the primal powers of the world and restore their expended Aether by letting the winds enter their very pores of their skin. The act leaves the Elementalist virtually defenseless due to the concentration required to amass all that power into the body itself in a very balanced manner. A single dis-balance in the Aetheric pressure that is put on the Elementalist can lead to heavy, penalizing consequences upon the Elementalist's body.
Effects: Rank+1d8+1d4 Mana Regen, -6 Defense each round for 2 Rounds.
Rank: 3
Parent Skill: Restoration
Element: Air
Cost: 10
Drawbacks: +6 Defense Reduction
Description: Putting all their focus on the Aetheric winds that surround the lands, the Elementalist taps into the primal powers of the world and restore their expended Aether by letting the winds enter their very pores of their skin. The act leaves the Elementalist virtually defenseless due to the concentration required to amass all that power into the body itself in a very balanced manner. A single dis-balance in the Aetheric pressure that is put on the Elementalist can lead to heavy, penalizing consequences upon the Elementalist's body.
Effects: Rank+1d8+1d4 Mana Regen, -6 Defense each round for 2 Rounds.
TP Breakdown: +12 Mana Regen (12 TP), +2 Duration (4 TP), +6 Defense Reduction (+6 TP)
Name: Glacial Barrier
Rank: 3
Parent Skill: Protection
Element: Ice
Cost: 14 MP
Drawbacks: +6 MP Cost
Description: Raising both hands to the heavens, the Elementalist conjures a turbulent snow storm between their hands before hurling it down in a nearby location. The impact freezes the air, turning it into solid ice and creating a sturdy barrier before the Aether vanishes after a few moments and causes the created Ice to melt away.
Effects: Creates an Ice Barrier with 20 HP that has 6 DR/Hit and lasts for 2 rounds.
TP Breakdown: Barrier (3 TP), +1 Duration (2 TP), +10 HP (5 TP), 6 DR/Hit (6 TP), +6 MP Cost (+6 TP)
Rank: 3
Parent Skill: Protection
Element: Ice
Cost: 14 MP
Drawbacks: +6 MP Cost
Description: Raising both hands to the heavens, the Elementalist conjures a turbulent snow storm between their hands before hurling it down in a nearby location. The impact freezes the air, turning it into solid ice and creating a sturdy barrier before the Aether vanishes after a few moments and causes the created Ice to melt away.
Effects: Creates an Ice Barrier with 20 HP that has 6 DR/Hit and lasts for 2 rounds.
TP Breakdown: Barrier (3 TP), +1 Duration (2 TP), +10 HP (5 TP), 6 DR/Hit (6 TP), +6 MP Cost (+6 TP)
Name: Regenerative Laurel Crown
Rank: 3
Parent Skill: Restoration
Element: Earth
Cost: 15
Drawbacks: +5 Extra Cost
Description: Conjuring a few leafs within the hand of the Elementalist, with a quick flit of the hand the leafs blow over to a desired targets and wrap around their heads like a laurel crown. Prior infused with the regenerative powers of Earth, the Laurel Crown emits a gentle scent of mixed blossoms and excretes a watery residue with regenerative properties that seeks out any wounds on the individuals it was cast upon.
Effects: Rank/3+1d2 DoT Healing for 3 rounds on 3 targets.
TP Breakdown: 2x Extra Targets (6 TP), +1 Duration (3 tp), Heal DoT (4 TP), +2 Bonus Heal (2 TP)
Rank: 3
Parent Skill: Restoration
Element: Earth
Cost: 15
Drawbacks: +5 Extra Cost
Description: Conjuring a few leafs within the hand of the Elementalist, with a quick flit of the hand the leafs blow over to a desired targets and wrap around their heads like a laurel crown. Prior infused with the regenerative powers of Earth, the Laurel Crown emits a gentle scent of mixed blossoms and excretes a watery residue with regenerative properties that seeks out any wounds on the individuals it was cast upon.
Effects: Rank/3+1d2 DoT Healing for 3 rounds on 3 targets.
TP Breakdown: 2x Extra Targets (6 TP), +1 Duration (3 tp), Heal DoT (4 TP), +2 Bonus Heal (2 TP)