Post by zilvai on Sept 7, 2022 14:34:41 GMT -5
Rank One Elemental Spells
Parent Skill: Destruction
Element: Fire
Cost: 4 MP
Drawbacks: +2 MP
Description: The Elementalist does a hasted motion of the arm, followed by a flick of the wrist. Throughout the motion a spark of flame surges within the loosely closed fist where the bottom of it is sealed shut by the fingers and the other side remains slightly parted for fire to escape. Concentrating on the escaping flame, the elementalist then whips it towards an enemy like one would with a whip.
Effects: Rank+1 Damage, -1d2 DR
Name: Pyre Portcullis
Name: Fire Whip
Rank: 1Parent Skill: Destruction
Element: Fire
Cost: 4 MP
Drawbacks: +2 MP
Description: The Elementalist does a hasted motion of the arm, followed by a flick of the wrist. Throughout the motion a spark of flame surges within the loosely closed fist where the bottom of it is sealed shut by the fingers and the other side remains slightly parted for fire to escape. Concentrating on the escaping flame, the elementalist then whips it towards an enemy like one would with a whip.
Effects: Rank+1 Damage, -1d2 DR
TP Breakdown: 2 DR (2 TP), +1 Damage
Name: Ice Arrow
Rank: 1
Parent Skill: Destruction
Element: Ice
Cost: 2
Drawbacks: N/A
Description: With the hand set to the left shoulder, the Elementalist then promptly hurls the arm forwards towards a target. A gust of wind follows the motion and is hardened from a gaseous state into a solid sheet of ice while it hurls from the tips of the Elementalist's fingers. With added cooling that originates from the Elementalist's Aether, the sheet of ice further hardens and becomes a thin, arrow-like line that hurls towards the pointed target.
Effects: Rank Damage, -1d4 DR
TP Breakdown: 4 DR (2 TP)
Rank: 1
Parent Skill: Destruction
Element: Ice
Cost: 2
Drawbacks: N/A
Description: With the hand set to the left shoulder, the Elementalist then promptly hurls the arm forwards towards a target. A gust of wind follows the motion and is hardened from a gaseous state into a solid sheet of ice while it hurls from the tips of the Elementalist's fingers. With added cooling that originates from the Elementalist's Aether, the sheet of ice further hardens and becomes a thin, arrow-like line that hurls towards the pointed target.
Effects: Rank Damage, -1d4 DR
TP Breakdown: 4 DR (2 TP)
Name: Geo Hurl
Rank: 1
Parent Skill: Destruction
Element: Earth
Cost: 2
Drawbacks: N/A
Description: Stomping on the floor the Elementalist hurls a stone, pebble or other small piece of rubble up into the air. Then with a swift, palm thrust forwards against the object the Elementalist sends a shockwave out against it which hurls the piece towards a desired entity.
Effects: Rank+1 Damage
TP Breakdown: +1 Damage (2 TP)
Rank: 1
Parent Skill: Destruction
Element: Earth
Cost: 2
Drawbacks: N/A
Description: Stomping on the floor the Elementalist hurls a stone, pebble or other small piece of rubble up into the air. Then with a swift, palm thrust forwards against the object the Elementalist sends a shockwave out against it which hurls the piece towards a desired entity.
Effects: Rank+1 Damage
TP Breakdown: +1 Damage (2 TP)
Rank 2 Elemental Spells:
Name: Swift Impale
Rank: 2
Parent Skill: Destruction
Element: Earth
Cost: 4
Drawbacks: N/A
Description: While connected to the ground, the Elementalist focuses on the soil below them. With a hasted flick of the wrist, index and middle finger together and pointed while the others remain furled, the flick itself moves upwards and sends a spike from a desired nearby location, upwards into an enemy.
Effects: Counter Attack, Rank Damage, -1d2 DR
TP Breakdown: Counter Attack (3 TP), 2 DR (1 TP)
Rank: 2
Parent Skill: Destruction
Element: Earth
Cost: 4
Drawbacks: N/A
Description: While connected to the ground, the Elementalist focuses on the soil below them. With a hasted flick of the wrist, index and middle finger together and pointed while the others remain furled, the flick itself moves upwards and sends a spike from a desired nearby location, upwards into an enemy.
Effects: Counter Attack, Rank Damage, -1d2 DR
TP Breakdown: Counter Attack (3 TP), 2 DR (1 TP)
Rank 3 Elemental Spells:
Name: Purification Pyre
Rank: 3
Parent Skill: Protection
Element: Fire
Cost: 8
Drawbacks: N/A
Description: Tucking their hands together before their chest, The Elementalist forms a circle with her fingers. Between both palms a flame emits, slowly turning into a ball of warm light. After a moment of concentration the warmth floods out from the elementalist and strikes any nearby target with that purifying warmth, purging ailments of any in the Elementalist's proximity. After the moment comes to pass, the flame recedes and the warmth in the area fades away.
Effects: Purifies everyone around the Elementalist for 4.
TP Breakdown: True AoE (6), +4 Cleanse (4)
Element: Fire
Cost: 8
Drawbacks: N/A
Description: Tucking their hands together before their chest, The Elementalist forms a circle with her fingers. Between both palms a flame emits, slowly turning into a ball of warm light. After a moment of concentration the warmth floods out from the elementalist and strikes any nearby target with that purifying warmth, purging ailments of any in the Elementalist's proximity. After the moment comes to pass, the flame recedes and the warmth in the area fades away.
Effects: Purifies everyone around the Elementalist for 4.
TP Breakdown: True AoE (6), +4 Cleanse (4)
Name: Frozen Tether
Rank: 3
Parent Skill: Destruction
Element: Ice
Cost: 8
Drawbacks: N/A
Description: As the enemy tries to escape the Elementalist, the Elementalist blows cool air before her on the ground. The cold mist that creeps along the ground follows the target and begins to cool down the opponents muscle to force them into a slog.
Effects: +5 to stopping someone from escaping
TP Breakdown: +5 Escape Stop Roll (10 TP)
Rank: 3
Parent Skill: Destruction
Element: Ice
Cost: 8
Drawbacks: N/A
Description: As the enemy tries to escape the Elementalist, the Elementalist blows cool air before her on the ground. The cold mist that creeps along the ground follows the target and begins to cool down the opponents muscle to force them into a slog.
Effects: +5 to stopping someone from escaping
TP Breakdown: +5 Escape Stop Roll (10 TP)
Name: Weighted Blood
Rank: 3
Parent Skill: Debuff
Element: Water
Cost: 7
Drawbacks: Cost Decrease -1
Description: The Elementalist focuses fully upon the enemy, listening and feeling for the blood that is pumped through the targets form. Once a connection is established, the iron portion within the blood itself is increased in weight, causing the blood to become thicker and heavier. Amassing this over the entire body, the enemy finds their combat movement increasingly heavier, making attacks more obvious and easier to dodge.
Effects: -2 Attack debuff that does not damage the target for 2 rounds.
TP Breakdown: -2 Attack Debuff (8 TP for 2 Attack, 1 TP for Debuff as it does not come with damage), -1 MP Reduction (1TP)
Rank: 3
Parent Skill: Debuff
Element: Water
Cost: 7
Drawbacks: Cost Decrease -1
Description: The Elementalist focuses fully upon the enemy, listening and feeling for the blood that is pumped through the targets form. Once a connection is established, the iron portion within the blood itself is increased in weight, causing the blood to become thicker and heavier. Amassing this over the entire body, the enemy finds their combat movement increasingly heavier, making attacks more obvious and easier to dodge.
Effects: -2 Attack debuff that does not damage the target for 2 rounds.
TP Breakdown: -2 Attack Debuff (8 TP for 2 Attack, 1 TP for Debuff as it does not come with damage), -1 MP Reduction (1TP)
Rank: 3
Parent Skill: Destruction
Element: Fire
Cost: 14 MP
Drawbacks: +6 MP Cost
Description: Snapping the fingers of a hand, the Elementalist channels a spark from the snap which immolates their palm. The non-harmful immolation forms into a coating of lava which is then tossed before the Elementalist, towards a target area. The Lava creates a line of flame which weaves and forms into a grate-like shape. Any who dare to combat the barrier find the fire lashing out at them in turn.
Parent Skill: Destruction
Element: Fire
Cost: 14 MP
Drawbacks: +6 MP Cost
Description: Snapping the fingers of a hand, the Elementalist channels a spark from the snap which immolates their palm. The non-harmful immolation forms into a coating of lava which is then tossed before the Elementalist, towards a target area. The Lava creates a line of flame which weaves and forms into a grate-like shape. Any who dare to combat the barrier find the fire lashing out at them in turn.
Effects: Creates a Fire Barrier with 10 HP that returns 1d3 damage to those attacking the barrier for 2 rounds.
TP Breakdown: Barrier (3 TP), +1 Duration (2 TP), +3 Damage Return (9 TP),+6 MP Cost (+6 TP)
Rank 4 Elemental Spells:
Name: Cauterize
Rank: 4
Parent Skill: Restoration
Element: Fire
Cost: 12
Drawbacks: N/A
Description: Creating intense amount of heat originating from the fingertips of the Elementalist, as many as are required to seal a wound, the Elementalist then sets these upon any wound they desire to heal. The flame itself begins to cauterize the wound to quench the bleeding, and while very painful initially a contradictory, soothing feeling comes promptly after. The residual heat turns into a curing warmth that begins to regenerate the cauterized wound and turn it into entirely healed flesh. Dismembered limbs require the dismembered body part to be regenerated back on the stump. Rotten flesh, bone and meat will find itself incinerated to ash while being replaced to what it originally was, if the limb has already fallen into decay.
Effects: Rank+1d8+1d4 Healing
TP Breakdown: Heal (4 TP), + Heal Bonus (12 TP)
Rank: 4
Parent Skill: Restoration
Element: Fire
Cost: 12
Drawbacks: N/A
Description: Creating intense amount of heat originating from the fingertips of the Elementalist, as many as are required to seal a wound, the Elementalist then sets these upon any wound they desire to heal. The flame itself begins to cauterize the wound to quench the bleeding, and while very painful initially a contradictory, soothing feeling comes promptly after. The residual heat turns into a curing warmth that begins to regenerate the cauterized wound and turn it into entirely healed flesh. Dismembered limbs require the dismembered body part to be regenerated back on the stump. Rotten flesh, bone and meat will find itself incinerated to ash while being replaced to what it originally was, if the limb has already fallen into decay.
Effects: Rank+1d8+1d4 Healing
TP Breakdown: Heal (4 TP), + Heal Bonus (12 TP)