Post by Heart on Jan 31, 2022 0:26:07 GMT -5
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[b]Parent Skill:[/b]
[b]Element:[/b]
[b]Cost:[/b]
[b]Drawbacks:[/b]
[b]Description:[/b]
[b]Effects:[/b]
Name: Strike
Rank: 1
Parent Skill: Aura
Element: Force
Cost: 2 SP
Drawbacks: N/A
Description: One of the two foundational principles of Aura, this being to infuse the energy directly into a strike and release it at the last moment. Augmenting the impact with additional force.
Effects: Physical Attack. Deals Rank+1d2 (-2; Damage).
Name: Guard
Rank: 1
Parent Skill: Aura
Element: Force
Cost: 2 SP
Drawbacks: 1 round cooldown (+2 tp)
Description: One of the two foundational principles of Aura, this being to infuse the energy into the body or weapon for a sudden, last-minute parry in the hopes of mitigating some degree of incoming damage.
Effects: Defensive action. +1 Defense Roll (-4; Defense Buff).
Name: Riposte
Rank: 1
Parent Skill: Aura
Element: Force
Cost: 2 SP
Drawbacks: 1 Rd cooldown (+2 TP)
Description: A simple but effective combat technique used by many, often without even realizing they're using Aura. Sending it into their body and attacking when a sudden opening reveals itself in the midst of combat.
Effects: Performs an attack as a reaction (-3; Opportunity Attack). Deals rank damage +1. (-1; Damage)
Name: Tear
Rank: 1
Parent Skill: Aura
Element: Force
Cost: 2 SP
Drawbacks: 1 round cooldown (+2 TP)
Description: Cloaking energy into the attack and shaping it akin to thorns or barbs, this causes the damage from the strike to invoke internal damage that leads to excessive bleeding for a short time.
Effects: Deals rank damage, and following round target takes another 2 damage that ignores DR. (-4; DoT).
Name: Heightened Senses
Rank: 2
Parent Skill: Aura
Element: Force
Cost: 4 SP
Drawbacks: Non-Damaging (+2 TP), 1 round cooldown (+2 TP)
Description: A technique taught to Aura users to help expand their horizons from simple muscular enhancements. By focusing aura into the senses, though usually the eyes, ears and nose they are able to augment their senses to greater lengths. Allowing them to detect hidden creatures with greater ease.
Effects: Roll to detect with +1d4 to Detect (-8; Detect Buff)
Name: Ironhide
Rank: 2
Parent Skill: Aura
Element: Force
Cost: 5 SP
Drawbacks: 1 round cooldown (+3 TP), +1 SP Costs (+1 TP)
Description: A sort of emergency technique trained and taught to be used as an emergency defense, by channeling aura directly into ones skin they are able to shrug off a chunk of damage during situations they'd normally be unable to defend themselves from.
Effects: Sacrifice defensive action (-8; Guard) and gains +1d8 HP DR against the attack instead.
Name: Two-Fold Slash
Rank: 2
Parent Skill: Aura
Element: Force
Cost: 5 SP
Drawbacks: 1 round cooldown (+3 TP), +1 SP (+1 TP)
Description: By forcing energy into the joints and muscles in a sudden burst of energy, the user is able to augment their reaction time and speed for a brief moment. Granting them a sudden influx of additional speed for an extra strike in the midst of battle.
Effects: Grants an additional standard attack (-6; Extra Attack), +1 damage to each attack (-2; damage per hit)
Name: Monsterous Aura
Rank: 3
Parent Skill: Aura
Element: Force
Cost: 8 SP
Drawbacks: Non-damaging (+3) 1 round cooldown (+3 TP)
Description: When an aura user has learned this technique they are generally viewed to have become true Aura Experts, no longer simple practitioners or dabbling guards. Capable of abnormal feats of power and strength as they manipulate their aura through their bodies in more intricate structures now such as bone, tendon, and joint instead of simple muscle.
Effects: User gains +1d3 to Strength/Dexterity rolls (-12; Stat Buff) for the next 2 rounds (-4; Duration) each.
Name: Quickened Breaths
Rank: 3
Parent Skill: Aura
Element: Force
Cost: 16 HP
Drawbacks: Can only be used 1x a Fight (Limited Use; +5 TP). Self-Target Only (+1 TP)
Description: The breath and body control are key to any Aura user's abilities. This technique allows the user to rapidly intake an unusual quantity of air and absorb more oxygen than normal, artificially doping and restoring their stamina to recover from fatigue they may have sustained. The downside being the intense strain it places on ones circulatory system, trading the body for stamina.
Effects: User regenerates +1d4 SP (-12 TP; SP Regen) a round for their next 1d2+1 rounds (-4; Duration).
Name: Aura Cloak: Offensive
Rank: 4
Parent Skill: Aura
Element: Force
Cost: 12 SP
Drawbacks: Non-damaging (+4 TP) 1 round cooldown (+3 TP)
Description: One of the signature techniques of an Aura user that marks them as being considered a Master to most others. This allows the user to cloak an item outside of their person in aura, such as a weapon, shield, or armor to augment its natural properties. This aura takes on a hue fitting the user's personality and spirit in color. This version of the technique is focused on imbueing with aggressive aura that enhances the speed in which in the user attacks, and how strong the attack is.
Effects: User gains +1 to Physical Attack rolls (-3; Physical Atk Buff) and +1d8+1d6 to Physical Damage/round (-12; Damage) for their next 2 rounds (-6; Duration).
Name: Aura Cloak: Defensive
Rank: 4
Parent Skill: Aura
Element: Force
Cost: 12 SP
Drawbacks: Non-damaging (+4 TP), 1 round cooldown (+3 TP)
Description: One of the signature techniques of an Aura user that marks them as being considered a Master to most others. This allows the user to cloak an item outside of their person in aura, such as a weapon, shield, or armor to augment its natural properties. This aura takes on a hue fitting the user's personality and spirit in color. This version focuses on the protective nature of the aura cloak, making their defenses faster and stronger, while taking the brunt of the damage.
Effects: +1 to Physical Defense rolls (-3; Physical Def Buff) and +1d8 DR/Hit (-16; HP DR) for their next 2 rounds (-4; Duration).
Name: Fortress
Rank: 4
Parent Skill: Aura
Element: Force
Cost: 13 SP
Drawbacks: Non-damaging (+4 TP), 1 Round Cooldown (+3 TP), +1 SP (+1 TP)
Description: Built on the foundation of Ironhide, this technique is designed to magnify the benefits of the technique and build it instead into a monstrous guard. Constantly infusing aura into skin, bone and muscle to augment raw durability to an inhuman degree often causing flesh to be compared to steel and stone.
Effects: User gains +1d8+1 DR/Hit (-18; HP DR) for their next 1d3+1 rounds (-6; Duration).
Name: Titan
Rank: 5
Parent Skill: Aura
Element: Force
Cost: 20 SP
Drawbacks: Non-damaging (+5 TP)
Description: One of the pinnacle of Aura techniques, by infusing an immense amount of energy into ones body they are able to significantly augment their physical abilities, granting them monstrous strength. Their muscles bulge and ripple with energy, even causing them grow a considerable bit in height and mass.
Effects: User gains +1d8+1d2 to Strength rolls (-20; Stat Buff) for their next 1d5+1 rounds (-10; Duration).
Name: Quicksilver
Rank: 5
Parent Skill: Aura
Element: Force
Cost: 20 SP
Drawbacks: Non-damaging (+5 TP)
Description: One of the pinnacle of Aura techniques, by infusing an immense amount of energy into ones body they are able to significantly augment their physical abilities, granting them monstrous speed. Their body begins to vibrate at high speeds, causing slight ripple in the air. This gives them an almost frictionless, and time almost feels like it starts to slow around them.
Effects: User gains +1d8+1d2 to Dexterity rolls (-20; Stat Buff) for their next 1d5+1 rounds (-10; Duration).