Post by Soul Saint on Mar 15, 2021 22:09:56 GMT -5
Domains
Greater Gods
Lesser Gods
Greater Gods
Memnos
Best known among mortals for his role in giving them their yearly harvest, just before the world begins to slow into the lull of winter. Memnos is a stern deity who appreciates skilled-warriors, and is attributed to the overall bounty harvested from a crop. He prepares his followers through trials of faith and strength regularly, in hopes they will use the experiences they gain to teach others.
Represents
Battle, Order, Strategy
Common Followers
Farmers, Nobles, Soldiers, Warriors
More
Titles
The Father, The Lord of Autumn, Lord of Warriors
Appearance
Memnos is depicted by mortal artists as a stocky, strong man usually wearing platemail or other metal armor. His features are usually broad, with a square jaw and tightly cropped hair. He is commonly posed with his arms crossed aloofly, or wielding his armaments combative pose. Lord of Autumn is said to wield the Earthreaver, a heavy flail that is believed to have been forged with an alloy of adamantine and granite in the heart of the eldest, fiercest volcano, with its spikes shaped to resemble the thorns of autumn roses. In his other hand is Primal Aegis, a large shield of ancient oak bark, covered in a layer of red leaves and framed in deer horns. Tales go that a single swing from Earthreaver can crush a mountain into pieces, and pounding it to the ground causes the earth to writhe in agony, provoking earthquakes that devastate the land for miles. Anything made of stone or metal bows out of the way of its swing, leaving anything else to face the power of an avalanche.
Holy Symbol
Often made of a thin layer of granite or marble, or dried elder wood (commonly oak or ash), formed into a leaf. If worn, its stalk faces upwards. They are generally painted in pale yellow, faded red or light browns, or any combination thereof. The symbol of a devout cleric is harder than metal, despite the fragility of its material.
Church
The church of Memnos is a common sponsor of the armies of the world, striving to aid each realms warriors to be as strong and capable as possible. The church also works extensively with farmers to raise stronger crops and livestock, seeking to strengthen the food supply of the world. Many monks were taught by the church of Memnos, as the schools of monks connected to Memnos are focused on instilling supernatural toughness into their students. The church also sponsors a sect of paladins, who seek to protect civilization from the many evils it faces - they are tasked with finding and destroying evil throughout the realms.
Leeya, the Lightgiver
Giver of light, this deity breathes life into the sun and has the power to brighten lights shone from the stars and moon. Leeya teaches her followers to respect life and to help those in need. She is a revealer of hidden truths, a guide to those that are lost, and inspires hope in the darkest of moments.
Represents
Hope, Renewal, Truth
Common Followers
Adventurers, Artisans, Commoners, Nobles, Soldiers, Wanderers
More
Titles
The Mother, The Guiding Star, The Truthbringer
Lore
Birth is the force in which all life is brought into the world. From the smallest saplings, to the largest animals, to the most saintly of saints and the most vile of evils, the force of life is given to them all. Life is the condition of all mortal beings, and all experience it differently. It is said that Leeya chooses which mortal souls from the heavens to breath life into yet again, with no memory or realization of any past experience. With Life, comes light that can illuminate all truths, but just as easily can blind them when too great. The sun is the source of all life energy, and Leeya chose the moon and stars to be given as well so that mortals need not exist in a world of perfect darkness for any amount of time. Her light is almost always visible in some form while above ground.
Appearance
A deity whose depictions are extremely varied, although always female. The age, countenance and clothing all vary widely, however the most accepted forms hold features which can only be described as motherly. Leeya is said to be seen most often unarmed. When she does decide to use a weapon, she summons Revelation, a length of pure white light in her hand, which she uses as a staff or spear. Revelation's brilliance is so intense that it is painful to anyone dishonest or hostile. Its point is said to be able to pierce through darkness and deception as easily as it passes through enemies of Life. Speaking falsehoods in the presence of Revelation is nearly impossible.
Holy Symbol
These are single four-pronged stylized stars within a circle. They are most commonly made from silver, gold, platinum, mithral or any other highly reflective surface, occasionally mirrored (especially silver and mithral). They never tarnish as long as the bearer is devout, but the clerics still polish them diligently.
Church
The church of Leeya is not well organized, but very popular with the lower classes, especially farmers. Clerics of Leeya often act as midwives and local healers, particularly those further gifted with her touch. Other followers are adventurers, often seeking out some truth. Many still are astronomers who map the heaven's in Leeya's name. Shamans also endeavor to aid in Leeya's work in ushering new souls into the world, and finding any that might escape the cycle of life.
Lin'Ar, the Darkstar
She has come to be worshiped by those drawn to lifes darker-purposes. As a being of fire, her wrath is fueled by her followers' hatred and the suffering of their enemies. Lin'Ar encourages patrons to let their enemies feel their wrath, to unleash their fury on their foes.
Represents
Pain, Ruin, Wrath.
Common Followers
Assassins, Dark Druids, Evil Mages
More
Titles
The Darkstar, Doombringer, Mistress Pain
Lore
Once aided their twin sibling in powering the sun - Lin'Ar tended to nature while Leeya nurtured mortals. As her hardwork was ruined over the course of the Great War, by vile-magics and wonton-destruction, Lin'Ar grew furious. Witnessing one destructive-battle too many, the goddess made her displeasure known - appearing admist a battlefield, she let loose her fury upon all sides; bathing the field in fire, reducing all life within to be no more than ash and memories.
Disgusted by what she had done to a land of her creation, Lin'Ar stood motionless for several days. A swamp grew around her as she tried to bring beauty back to what she helped destroy. Unable to mend the land, she wandered the realms among the mortals until the intervention of Eflria prevented her from destroying what is now the realm of Arania. Lin'Ar, no longer desiring to return to her responsibility as a nurturer of the land, she created a whole new realm - removed from Shinma. It is here she forged a realm designed to protect itself from intruders; a place where only her most devoted followers are welcomed in their afterlife.
Appearance
Depicted as Leeya, except draped in black flames that pulse with streaks of crimson. Her flames are said to be an extention of her wrathful nature - fueled by the suffering of enemies.
Holy Symbol
A feminine figure with crimson eyes that has been blessed in fire by a devotee. The blessing causes the material around the symbol to be scorched-black and the eyes to shimmer in the light.
Church
Scattered throughout Shinma, worshipers among the common races are scarce. Those that do are typically cultists and dark-druids.
E’yruun
Of all the gods of Shinma, E’yruun is known as the master of change and of minerals. As legends have it, it was his rage and indignation over Ramfiaus having stolen the chalice of creation and made the men of Shinma that the land has the many ores that it does. E’yruun’s teaches his followers to have strength at all times and always be willing to be molded into something new.
Represents
Change, Ore, Gems, the forge
Common Followers
Students, Soldiers, Smiths
More
Titles
The Hammer, Master of the Forge, The Smith
Appearance
Unlike many gods, that have one or two appearances, E’yruun is a being that constantly seems to alter his appearance. For some, he appears as a student, a bit older than his wards, offering sage advice on how best to approach a problem or how to better study. For smiths, he appears as a powerfully built man with golden hair and a large hammer in his hands. Finally, for the soldier, he appears as a grizzled veteran a warhammer upon his back, missing an eye, to give advice on a battle, or on how to approach the conflict at large.
Holy Symbol
E’yruun’s symbol is an upside down hammer resting atop a stone. The symbol itself is made of the maleable metal, pewter.
Church
E’yruun has no churches and does not appear in any holy places, as his nature is too indecisive to stay in one place for long. His spirit is nomadic, preferring to to visit his worshippers where they are, instead of forcing them to come to him.
Lesser Gods
Eflria, Lord of the Scalekin
Born as a mortal, he was taller than most of his kin. He was the first of the Scalekin to be made a Lord by the Greater Gods. He is a Lesser God that watches over the Napishtim, common races, and Scalekin alike. It is said by some that in a time of great crisis he will return and give up his power to shield his patrons from that which will threaten them...
Represents
Diplomacy, duty, and leadership.
Common Followers
Commoners, Knights, Nobles, Soldiers
More
Titles
The Peacemaker, The Watcher
Lore
In the year A.E 1000, sometime during the Great War of Scalekin and the common races, Eflria was anointed by the Greater Gods to watch over their kin as a chosen Lord. Eventually, seeing no other way to prevent the extinction of his people, Eflria set out to intervene through diplomatic means. Once the war was settled by his efforts, the Napishtim vanished with the Dragons. Yet, Elfria had much bigger problems on his shoulders with the duty of being a Lesser God.
He lives quietly in the realm of Páistí na Cúig Eilimintí, and is said to often walk among mortals in secret. Of all the gods, he is most trusted by the Greater Gods to travel between realms. Eflria seeks out the strongest, most worthy of Scalekin to join his Court to aid him in his tasks. At any one time, the Court of this Lord is said to hold five of the greatest Scalekin among the living.
Dragon-Form
Eflria's dragon-form is not as big as the mountainous-sized Dragons that flatten or consume a cityscape, no, not this guy. He is a slender white dragon with runes and black/green streaks along his body. He only uses his dragon form in dire-situations against his enemies.
His wingspan length is 62ft and full-length body is 40ft to 43ft.
Fraeyal, Matron of the North
A peaceful deity, she reaches the peak of her powers as winter reaches its solstice each year. She uses blizzards to often as a lesson, punishment, or a test - the reason(s) for each varying. Fraeyal's message is one of self-reflection; she created the winter-season to force all life to be humbled for a duration each year by the environment, the gods' world, they lived within. The harsh conditions she creates has ended war-campaigns, or brought an untimely end to one not strong enough to outlast the season. Members of her clergy seek to instill a sense of calm, and inspire clear-thought throughout the realms.
Represents
Patience, perseverance, reflection.
Common Followers
Druids, Farmers, Nomads, Warriors
More
Titles
The North Cross, The Silent Chill of Night, The Frost Mistress
Lore
As the dulling cold of Autumn begins to further chill into the Winter months, Fraeyal begins to wax in power, her influence turning the land into a world of silence, and simple elegance. While some see Winter as a time of object death, in truth Winter serves the land by allowing it to have a time of rest. Winter is a time of reflection, training and togetherness as creatures and people huddle together in their warm places and wait for the world to reawaken. The cold months are a time of testing, in which mortals must survive on plans they set earlier in the year. However, those without the means or ability to secure shelter face Fraeyal's true wrath. Blizzards, cold rains, hail and freezes all test those stranded or traveling great distances during the Winter months and wildlife alike. Food is hidden beneath snow, layers of ice lay between cracked lips and water, and game is forced into hibernation or inactivity. Many an army has suffered losses from the creeping death that is Fraeyal's silent fury, and there will be many more who do not please her that will fall. The Lady of Winter encourages mortals to use this time to improve themselves, and to prepare themselves for the coming flurry of reawakened life. What time not spent in self-improvement or simple survival may be spent reflecting on the past, and internalizing the lessons of the past year. In many ways, the time of Winter is a time of preparation, regrouping and recharging one's will to go on. In others, it is a time of testing, endurance and survival.
Appearance
Fraeyal is most often depicted by mortal artists as thin woman with a somewhat malnourished looking body, but a healthy face that shows no emotion. Her clothing is usually shown as plain, but utterly and pristine white, in either pants and tunic or a simple robe. In some representations, she is also shown with icicles hanging off of her form. Fraeyal is said to wield Glacial Scorn, an icicle of clear ice of impossible thinness that resembles a rapier. This icicle is said to be able to find any weakness, so as to crack icebergs in half with a single puncture. Each wound inflicted by it spreads frigid cold, bringing living beings to a quick, still, silent death and grinding other entities to a halt. Being held by mortals without Fraeyal's permission will have it be permanently embedded on the skin that held it (over any covers) until the extremity falls off.
Holy Symbol
Resembling the stylized image of a snowflake, they are usually made from platinum, silver, ivory or, in the cases of the most devout of clerics, white ice (which remains unmelting as long as the cleric is true to Her). They remain cold even in the hottest climates.
Church
Fraeyal's clergy are committed to spreading the ideals of calm, self-discipline, intense physical training, and wilderness survival. They often teach techniques for survival to the public, and are at the forefront of teaching combat and self-defense skills to those interested. The church does not actively advertise these services, feeling that only those who truly wish to be taught will seek them out. Certain rumored followers of Fraeyal are said to wander icy-landscapes in search of worthy foes, or those they judge too weak to carry on. These rumors are vehemently denied by the church.
Faergol, the Grinning Shadow
A smirking, laughing and smug deity who delights in playing tricks and pranks on mortals for his amusement. While he takes his duty as warden of the dead seriously, he has been known to allow a handful of mortals he likes to "escape" his clutches. Faergol occasionally lures those he doesn't like into dangerous situations. Death's sense of humor is twisted and often of a sarcastic type.
Represents
Acceptance, change, and secrets.
Common Followers
Any, though open worship typically draws odd-looks or can cause unease in passersby.
More
Titles
The Grinning Shadow, The Grim Humor, The Soul Warden, The Last Laugh
Philosophy
Death is, for the vast majority of the creatures of the world, the final experience of reality which mortals experience. In time, it will come for all things, regardless of their deeds or accomplishments. The mortals of the world know death all too well, and have experienced it second hand through the deaths of many people and things around them. For some, it is a welcome release against the pains of life, while others rage against it until the moment that the dagger of death severs their soul from their body. Death is a return to the world of darkness, it is said, in which Faergol holds the souls of the dead for a time before ushering them to their rewards in the personal realms of their chosen deity. This darkness, and all darkness, is an essential part of the world, hiding secrets, and ideas never meant to be known, from mortal minds. The darkness is at once a place of great danger and great protection, shielding those who know and respect it from the bite of death.
Appearance
Faergol is nearly always depicted as a heavily robed, almost shapeless figure with a hooded and featureless face - except for a grin. The exact sensation that this grin gives varies widely, although many see the grin as a laughing one. Faergol is often depicted holding Shroud's Fang. It is a small serrated dagger that appears to be made of blackened bone and dyed in dried blood. Its slightest wound is said to sever a soul from a living body. Mortals who find Shroud's Fang never realize what it is until they have completed His task or fail him, in which case it bites at their souls.
Holy Symbol
Usually a that of an abstract-shaped skull carved into blackened bone, clear ivory, or dead ebony. It is common for the interested cleric to request the task from a crafter due to the difficulty of handling the materials, but it is not uncommon for His clerics to pick up such skills for that reason alone. In the hands of a devout cleric, the eyes of the skull will seem to follow the observer wherever he or she may be.
Church
Their most important duty is the protection of the dead after they have died. The church is often in control of crypts and cemeteries which they tend with solemn obedience. A cleric of Faergol often offers cheap funeral services for any family that can afford one. However, these clerics make up only a small part of Faergol's most devout followers. Any other aspects of the church are not recognized officially. Faergol has many sects and cults centered around him, although finding them is often a challenge. Many of his clerics also live lives as hermits. Shamans often serve him as well, hunting down any spirit or soul that may have somehow escaped or been stolen from his grasp.
Sayuri, the Life Lover
Beauty, fertility, love - these aspects of life are cherished by this goddess. Though she may be a bit vain and flighty, she loves all the creatures in the world regardless of their morality or alignment. It is her duty to create beauty within the world, to make it a much more attractive place. Those that dare destroy that which she creates greatly insult her, risking her wrath upon them.
Represents
Beauty, love, nature.
Common Followers
Artisans, Druids, Farmers, inhabitants of Ryuju
More
Titles
Life Lover, The Seductress, Mother of Nymphs, Beauty Incarnate
Philosophy
Sayuri’s dogma is simple: to spread beauty and love amongst the lands. She teaches her followers how to be persuasive, convincing, and beautiful. Though don’t think her followers are pacifists, because they are not. Another gift Sayuri, beauty is just as much as a weapon as it is a gift. Just like their goddess, her followers are manipulating, shallow, vain, and whimsical.
Lore
The goddess Sayuri was said to have mingled with many humans, and other creatures within the world. Creating divine touched subjects known as “Nymphs” that would help protect the beauty in which she created in the world. These children, were said to be enchantingly beautiful… so beautiful that some men feared them because they could not resist the temptation that Sayuri’s children were able to create. Other stories in Lore say that Sayuri was a bit flighty, and had several relations with other gods. While some considered this to be promiscuity, her priestesses considered this to actually being Sayuri’s way of creating bonds and alliances with other gods. This holds true, as Sayuri truly seems to have no enemies within the divine. Though she is very biased and favors Lord Draconious Eflria, and is very infatuated with him.
The goddess has a strange alignment; Sayuri is neither good nor evil. She remains neutral and doesn’t seem to get involved with the quarrels between the gods, but instead tries to solve them and create peace - which usually doesn’t work. Some see her lack of enemies among the gods, believing it gives her some favor with all them; others believe that she has no enemies because none considers her worth the trouble.
Sayuri, though rarely in battle wields the Sash of Radiance, a beautiful piece of cloth that she usually wears around her clothing. But when in combat she can activate this into a powerful whip like tool, the Sash of Radiance's measurements are unknown and is said to stretch to the users will. Thus, the range is unlimited. This Sash has the power to absolutely enchant and enamor the target to fall in love with the user, and bend to their will.
Church
Found in beautiful forests, resting in blessed groves. The forest surrounding it is protected and tended by her priests and priestesses. Nymphs run freely in their forests and aid in defense of Sayuri's churches.
Ephaesus, the Seeker
A scholarly deity, he spends much of his time deep in thought as he seeks the next cosmic mystery waiting to be known. In his quest to learn and understand everything, Ephaesus encourages followers to do the same. He is known
Represents
Learning, Seeking, Studying.
Common Followers
Explorers, Inventors, Mages, Sages, Scholars
More
Titles
Grand Archivist, The Seeker, Pioneer of Magic
Lore
The force of growth is often associated with good, although it is impartial, improving all things good and evil alike as it flows through the universe. Growth is a powerful force of change in which all things benefit from, molding the life given to them at birth into something better each moment they are alive. Ephaesus is heavily associated with the force of progress in the world, and the slow march of improving the understanding and lives of all mortals. Progress marches forward without heed to neither the abolishment of old systems nor the formation of new ones.
Appearance
Ephaesus is often depicted as an older man, with a beard of varying sizes and types, and sometimes a balding head. He is nearly always depicted wearing robes, although the materials and designs vary. It is not at all uncommon to see him depicted with plants growing up from under his feet. In his hands, often appear two items - a leather-bound book titled "Grimoire Scientias", said to be the gathered knowledge of all living beings, and his staff, Dreamweaver. Dreamweaver is smooth across its length, yet appears as if cut marble or pearl; on its top rest three simple white spheres. While Ephaesus very rarely finds himself in conflict, Dreamweaver is said to be intelligent and the two often discuss matters of cosmic importance of philosophical intrigue, challenging each others' wit. When combat is unavoidable however, Dreamweaver is able to shape the world and its functions as Ephaesus sees fit - typically bringing forth a plethora of inanimate objects to bar paths, elements to harm, or creating illusions based on their enemies memories.
Holy Symbol
Typically made of silver or gold inlaid with a single large gemstone of various qualities or worth, typically towards the green or blue hues, and preferably transparent. Around the stone an eye shape is carved. Devout clerics bearing the symbol are almost never plagued by nightmares, and quite often see prophetic or inspiring dreams.
Church
The clergy of Ephaesus is heavily involved in educating the masses, although there is some controversy within the church on which classes and types of people should be educated. Most temples of Epheasus are also schools, which commonly teach language, mathematics, geography, the physical sciences and art. The temple is also heavily involved in exploring and mapping of new places.
(There are still three more gods in the works: Ramfiaus, Melfian, and Gin'Bo)
Greater Gods
- Memnos - Air, Earth, War
- Leeya - Good, Healing, Sun
- Lin'Ar - Destruction, Evil, Fire
- Ramfiaus - TBA
Lesser Gods
- Eflria - Good, Strength, Travel
- Fraeyal - Air, Travel, Water
- Faergol - Death, Protection, Trickery
- Sayuri - Animal, Healing, Plant
- Ephaesus - Knowledge, Magic, Trickery
- Melfian - TBA
- Gin'Bo - TBA
Greater Gods
Memnos
Best known among mortals for his role in giving them their yearly harvest, just before the world begins to slow into the lull of winter. Memnos is a stern deity who appreciates skilled-warriors, and is attributed to the overall bounty harvested from a crop. He prepares his followers through trials of faith and strength regularly, in hopes they will use the experiences they gain to teach others.
Represents
Battle, Order, Strategy
Common Followers
Farmers, Nobles, Soldiers, Warriors
More
Titles
The Father, The Lord of Autumn, Lord of Warriors
Appearance
Memnos is depicted by mortal artists as a stocky, strong man usually wearing platemail or other metal armor. His features are usually broad, with a square jaw and tightly cropped hair. He is commonly posed with his arms crossed aloofly, or wielding his armaments combative pose. Lord of Autumn is said to wield the Earthreaver, a heavy flail that is believed to have been forged with an alloy of adamantine and granite in the heart of the eldest, fiercest volcano, with its spikes shaped to resemble the thorns of autumn roses. In his other hand is Primal Aegis, a large shield of ancient oak bark, covered in a layer of red leaves and framed in deer horns. Tales go that a single swing from Earthreaver can crush a mountain into pieces, and pounding it to the ground causes the earth to writhe in agony, provoking earthquakes that devastate the land for miles. Anything made of stone or metal bows out of the way of its swing, leaving anything else to face the power of an avalanche.
Holy Symbol
Often made of a thin layer of granite or marble, or dried elder wood (commonly oak or ash), formed into a leaf. If worn, its stalk faces upwards. They are generally painted in pale yellow, faded red or light browns, or any combination thereof. The symbol of a devout cleric is harder than metal, despite the fragility of its material.
Church
The church of Memnos is a common sponsor of the armies of the world, striving to aid each realms warriors to be as strong and capable as possible. The church also works extensively with farmers to raise stronger crops and livestock, seeking to strengthen the food supply of the world. Many monks were taught by the church of Memnos, as the schools of monks connected to Memnos are focused on instilling supernatural toughness into their students. The church also sponsors a sect of paladins, who seek to protect civilization from the many evils it faces - they are tasked with finding and destroying evil throughout the realms.
Leeya, the Lightgiver
Giver of light, this deity breathes life into the sun and has the power to brighten lights shone from the stars and moon. Leeya teaches her followers to respect life and to help those in need. She is a revealer of hidden truths, a guide to those that are lost, and inspires hope in the darkest of moments.
Represents
Hope, Renewal, Truth
Common Followers
Adventurers, Artisans, Commoners, Nobles, Soldiers, Wanderers
More
Titles
The Mother, The Guiding Star, The Truthbringer
Lore
Birth is the force in which all life is brought into the world. From the smallest saplings, to the largest animals, to the most saintly of saints and the most vile of evils, the force of life is given to them all. Life is the condition of all mortal beings, and all experience it differently. It is said that Leeya chooses which mortal souls from the heavens to breath life into yet again, with no memory or realization of any past experience. With Life, comes light that can illuminate all truths, but just as easily can blind them when too great. The sun is the source of all life energy, and Leeya chose the moon and stars to be given as well so that mortals need not exist in a world of perfect darkness for any amount of time. Her light is almost always visible in some form while above ground.
Appearance
A deity whose depictions are extremely varied, although always female. The age, countenance and clothing all vary widely, however the most accepted forms hold features which can only be described as motherly. Leeya is said to be seen most often unarmed. When she does decide to use a weapon, she summons Revelation, a length of pure white light in her hand, which she uses as a staff or spear. Revelation's brilliance is so intense that it is painful to anyone dishonest or hostile. Its point is said to be able to pierce through darkness and deception as easily as it passes through enemies of Life. Speaking falsehoods in the presence of Revelation is nearly impossible.
Holy Symbol
These are single four-pronged stylized stars within a circle. They are most commonly made from silver, gold, platinum, mithral or any other highly reflective surface, occasionally mirrored (especially silver and mithral). They never tarnish as long as the bearer is devout, but the clerics still polish them diligently.
Church
The church of Leeya is not well organized, but very popular with the lower classes, especially farmers. Clerics of Leeya often act as midwives and local healers, particularly those further gifted with her touch. Other followers are adventurers, often seeking out some truth. Many still are astronomers who map the heaven's in Leeya's name. Shamans also endeavor to aid in Leeya's work in ushering new souls into the world, and finding any that might escape the cycle of life.
Lin'Ar, the Darkstar
She has come to be worshiped by those drawn to lifes darker-purposes. As a being of fire, her wrath is fueled by her followers' hatred and the suffering of their enemies. Lin'Ar encourages patrons to let their enemies feel their wrath, to unleash their fury on their foes.
Represents
Pain, Ruin, Wrath.
Common Followers
Assassins, Dark Druids, Evil Mages
More
Titles
The Darkstar, Doombringer, Mistress Pain
Lore
Once aided their twin sibling in powering the sun - Lin'Ar tended to nature while Leeya nurtured mortals. As her hardwork was ruined over the course of the Great War, by vile-magics and wonton-destruction, Lin'Ar grew furious. Witnessing one destructive-battle too many, the goddess made her displeasure known - appearing admist a battlefield, she let loose her fury upon all sides; bathing the field in fire, reducing all life within to be no more than ash and memories.
Disgusted by what she had done to a land of her creation, Lin'Ar stood motionless for several days. A swamp grew around her as she tried to bring beauty back to what she helped destroy. Unable to mend the land, she wandered the realms among the mortals until the intervention of Eflria prevented her from destroying what is now the realm of Arania. Lin'Ar, no longer desiring to return to her responsibility as a nurturer of the land, she created a whole new realm - removed from Shinma. It is here she forged a realm designed to protect itself from intruders; a place where only her most devoted followers are welcomed in their afterlife.
Appearance
Depicted as Leeya, except draped in black flames that pulse with streaks of crimson. Her flames are said to be an extention of her wrathful nature - fueled by the suffering of enemies.
Holy Symbol
A feminine figure with crimson eyes that has been blessed in fire by a devotee. The blessing causes the material around the symbol to be scorched-black and the eyes to shimmer in the light.
Church
Scattered throughout Shinma, worshipers among the common races are scarce. Those that do are typically cultists and dark-druids.
E’yruun
Of all the gods of Shinma, E’yruun is known as the master of change and of minerals. As legends have it, it was his rage and indignation over Ramfiaus having stolen the chalice of creation and made the men of Shinma that the land has the many ores that it does. E’yruun’s teaches his followers to have strength at all times and always be willing to be molded into something new.
Represents
Change, Ore, Gems, the forge
Common Followers
Students, Soldiers, Smiths
More
Titles
The Hammer, Master of the Forge, The Smith
Appearance
Unlike many gods, that have one or two appearances, E’yruun is a being that constantly seems to alter his appearance. For some, he appears as a student, a bit older than his wards, offering sage advice on how best to approach a problem or how to better study. For smiths, he appears as a powerfully built man with golden hair and a large hammer in his hands. Finally, for the soldier, he appears as a grizzled veteran a warhammer upon his back, missing an eye, to give advice on a battle, or on how to approach the conflict at large.
Holy Symbol
E’yruun’s symbol is an upside down hammer resting atop a stone. The symbol itself is made of the maleable metal, pewter.
Church
E’yruun has no churches and does not appear in any holy places, as his nature is too indecisive to stay in one place for long. His spirit is nomadic, preferring to to visit his worshippers where they are, instead of forcing them to come to him.
Lesser Gods
Eflria, Lord of the Scalekin
Born as a mortal, he was taller than most of his kin. He was the first of the Scalekin to be made a Lord by the Greater Gods. He is a Lesser God that watches over the Napishtim, common races, and Scalekin alike. It is said by some that in a time of great crisis he will return and give up his power to shield his patrons from that which will threaten them...
Represents
Diplomacy, duty, and leadership.
Common Followers
Commoners, Knights, Nobles, Soldiers
More
Titles
The Peacemaker, The Watcher
Lore
In the year A.E 1000, sometime during the Great War of Scalekin and the common races, Eflria was anointed by the Greater Gods to watch over their kin as a chosen Lord. Eventually, seeing no other way to prevent the extinction of his people, Eflria set out to intervene through diplomatic means. Once the war was settled by his efforts, the Napishtim vanished with the Dragons. Yet, Elfria had much bigger problems on his shoulders with the duty of being a Lesser God.
He lives quietly in the realm of Páistí na Cúig Eilimintí, and is said to often walk among mortals in secret. Of all the gods, he is most trusted by the Greater Gods to travel between realms. Eflria seeks out the strongest, most worthy of Scalekin to join his Court to aid him in his tasks. At any one time, the Court of this Lord is said to hold five of the greatest Scalekin among the living.
Dragon-Form
Eflria's dragon-form is not as big as the mountainous-sized Dragons that flatten or consume a cityscape, no, not this guy. He is a slender white dragon with runes and black/green streaks along his body. He only uses his dragon form in dire-situations against his enemies.
His wingspan length is 62ft and full-length body is 40ft to 43ft.
Fraeyal, Matron of the North
A peaceful deity, she reaches the peak of her powers as winter reaches its solstice each year. She uses blizzards to often as a lesson, punishment, or a test - the reason(s) for each varying. Fraeyal's message is one of self-reflection; she created the winter-season to force all life to be humbled for a duration each year by the environment, the gods' world, they lived within. The harsh conditions she creates has ended war-campaigns, or brought an untimely end to one not strong enough to outlast the season. Members of her clergy seek to instill a sense of calm, and inspire clear-thought throughout the realms.
Represents
Patience, perseverance, reflection.
Common Followers
Druids, Farmers, Nomads, Warriors
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Titles
The North Cross, The Silent Chill of Night, The Frost Mistress
Lore
As the dulling cold of Autumn begins to further chill into the Winter months, Fraeyal begins to wax in power, her influence turning the land into a world of silence, and simple elegance. While some see Winter as a time of object death, in truth Winter serves the land by allowing it to have a time of rest. Winter is a time of reflection, training and togetherness as creatures and people huddle together in their warm places and wait for the world to reawaken. The cold months are a time of testing, in which mortals must survive on plans they set earlier in the year. However, those without the means or ability to secure shelter face Fraeyal's true wrath. Blizzards, cold rains, hail and freezes all test those stranded or traveling great distances during the Winter months and wildlife alike. Food is hidden beneath snow, layers of ice lay between cracked lips and water, and game is forced into hibernation or inactivity. Many an army has suffered losses from the creeping death that is Fraeyal's silent fury, and there will be many more who do not please her that will fall. The Lady of Winter encourages mortals to use this time to improve themselves, and to prepare themselves for the coming flurry of reawakened life. What time not spent in self-improvement or simple survival may be spent reflecting on the past, and internalizing the lessons of the past year. In many ways, the time of Winter is a time of preparation, regrouping and recharging one's will to go on. In others, it is a time of testing, endurance and survival.
Appearance
Fraeyal is most often depicted by mortal artists as thin woman with a somewhat malnourished looking body, but a healthy face that shows no emotion. Her clothing is usually shown as plain, but utterly and pristine white, in either pants and tunic or a simple robe. In some representations, she is also shown with icicles hanging off of her form. Fraeyal is said to wield Glacial Scorn, an icicle of clear ice of impossible thinness that resembles a rapier. This icicle is said to be able to find any weakness, so as to crack icebergs in half with a single puncture. Each wound inflicted by it spreads frigid cold, bringing living beings to a quick, still, silent death and grinding other entities to a halt. Being held by mortals without Fraeyal's permission will have it be permanently embedded on the skin that held it (over any covers) until the extremity falls off.
Holy Symbol
Resembling the stylized image of a snowflake, they are usually made from platinum, silver, ivory or, in the cases of the most devout of clerics, white ice (which remains unmelting as long as the cleric is true to Her). They remain cold even in the hottest climates.
Church
Fraeyal's clergy are committed to spreading the ideals of calm, self-discipline, intense physical training, and wilderness survival. They often teach techniques for survival to the public, and are at the forefront of teaching combat and self-defense skills to those interested. The church does not actively advertise these services, feeling that only those who truly wish to be taught will seek them out. Certain rumored followers of Fraeyal are said to wander icy-landscapes in search of worthy foes, or those they judge too weak to carry on. These rumors are vehemently denied by the church.
Faergol, the Grinning Shadow
A smirking, laughing and smug deity who delights in playing tricks and pranks on mortals for his amusement. While he takes his duty as warden of the dead seriously, he has been known to allow a handful of mortals he likes to "escape" his clutches. Faergol occasionally lures those he doesn't like into dangerous situations. Death's sense of humor is twisted and often of a sarcastic type.
Represents
Acceptance, change, and secrets.
Common Followers
Any, though open worship typically draws odd-looks or can cause unease in passersby.
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Titles
The Grinning Shadow, The Grim Humor, The Soul Warden, The Last Laugh
Philosophy
Death is, for the vast majority of the creatures of the world, the final experience of reality which mortals experience. In time, it will come for all things, regardless of their deeds or accomplishments. The mortals of the world know death all too well, and have experienced it second hand through the deaths of many people and things around them. For some, it is a welcome release against the pains of life, while others rage against it until the moment that the dagger of death severs their soul from their body. Death is a return to the world of darkness, it is said, in which Faergol holds the souls of the dead for a time before ushering them to their rewards in the personal realms of their chosen deity. This darkness, and all darkness, is an essential part of the world, hiding secrets, and ideas never meant to be known, from mortal minds. The darkness is at once a place of great danger and great protection, shielding those who know and respect it from the bite of death.
Appearance
Faergol is nearly always depicted as a heavily robed, almost shapeless figure with a hooded and featureless face - except for a grin. The exact sensation that this grin gives varies widely, although many see the grin as a laughing one. Faergol is often depicted holding Shroud's Fang. It is a small serrated dagger that appears to be made of blackened bone and dyed in dried blood. Its slightest wound is said to sever a soul from a living body. Mortals who find Shroud's Fang never realize what it is until they have completed His task or fail him, in which case it bites at their souls.
Holy Symbol
Usually a that of an abstract-shaped skull carved into blackened bone, clear ivory, or dead ebony. It is common for the interested cleric to request the task from a crafter due to the difficulty of handling the materials, but it is not uncommon for His clerics to pick up such skills for that reason alone. In the hands of a devout cleric, the eyes of the skull will seem to follow the observer wherever he or she may be.
Church
Their most important duty is the protection of the dead after they have died. The church is often in control of crypts and cemeteries which they tend with solemn obedience. A cleric of Faergol often offers cheap funeral services for any family that can afford one. However, these clerics make up only a small part of Faergol's most devout followers. Any other aspects of the church are not recognized officially. Faergol has many sects and cults centered around him, although finding them is often a challenge. Many of his clerics also live lives as hermits. Shamans often serve him as well, hunting down any spirit or soul that may have somehow escaped or been stolen from his grasp.
Sayuri, the Life Lover
Beauty, fertility, love - these aspects of life are cherished by this goddess. Though she may be a bit vain and flighty, she loves all the creatures in the world regardless of their morality or alignment. It is her duty to create beauty within the world, to make it a much more attractive place. Those that dare destroy that which she creates greatly insult her, risking her wrath upon them.
Represents
Beauty, love, nature.
Common Followers
Artisans, Druids, Farmers, inhabitants of Ryuju
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Titles
Life Lover, The Seductress, Mother of Nymphs, Beauty Incarnate
Philosophy
Sayuri’s dogma is simple: to spread beauty and love amongst the lands. She teaches her followers how to be persuasive, convincing, and beautiful. Though don’t think her followers are pacifists, because they are not. Another gift Sayuri, beauty is just as much as a weapon as it is a gift. Just like their goddess, her followers are manipulating, shallow, vain, and whimsical.
Lore
The goddess Sayuri was said to have mingled with many humans, and other creatures within the world. Creating divine touched subjects known as “Nymphs” that would help protect the beauty in which she created in the world. These children, were said to be enchantingly beautiful… so beautiful that some men feared them because they could not resist the temptation that Sayuri’s children were able to create. Other stories in Lore say that Sayuri was a bit flighty, and had several relations with other gods. While some considered this to be promiscuity, her priestesses considered this to actually being Sayuri’s way of creating bonds and alliances with other gods. This holds true, as Sayuri truly seems to have no enemies within the divine. Though she is very biased and favors Lord Draconious Eflria, and is very infatuated with him.
The goddess has a strange alignment; Sayuri is neither good nor evil. She remains neutral and doesn’t seem to get involved with the quarrels between the gods, but instead tries to solve them and create peace - which usually doesn’t work. Some see her lack of enemies among the gods, believing it gives her some favor with all them; others believe that she has no enemies because none considers her worth the trouble.
Sayuri, though rarely in battle wields the Sash of Radiance, a beautiful piece of cloth that she usually wears around her clothing. But when in combat she can activate this into a powerful whip like tool, the Sash of Radiance's measurements are unknown and is said to stretch to the users will. Thus, the range is unlimited. This Sash has the power to absolutely enchant and enamor the target to fall in love with the user, and bend to their will.
Church
Found in beautiful forests, resting in blessed groves. The forest surrounding it is protected and tended by her priests and priestesses. Nymphs run freely in their forests and aid in defense of Sayuri's churches.
Ephaesus, the Seeker
A scholarly deity, he spends much of his time deep in thought as he seeks the next cosmic mystery waiting to be known. In his quest to learn and understand everything, Ephaesus encourages followers to do the same. He is known
Represents
Learning, Seeking, Studying.
Common Followers
Explorers, Inventors, Mages, Sages, Scholars
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Titles
Grand Archivist, The Seeker, Pioneer of Magic
Lore
The force of growth is often associated with good, although it is impartial, improving all things good and evil alike as it flows through the universe. Growth is a powerful force of change in which all things benefit from, molding the life given to them at birth into something better each moment they are alive. Ephaesus is heavily associated with the force of progress in the world, and the slow march of improving the understanding and lives of all mortals. Progress marches forward without heed to neither the abolishment of old systems nor the formation of new ones.
Appearance
Ephaesus is often depicted as an older man, with a beard of varying sizes and types, and sometimes a balding head. He is nearly always depicted wearing robes, although the materials and designs vary. It is not at all uncommon to see him depicted with plants growing up from under his feet. In his hands, often appear two items - a leather-bound book titled "Grimoire Scientias", said to be the gathered knowledge of all living beings, and his staff, Dreamweaver. Dreamweaver is smooth across its length, yet appears as if cut marble or pearl; on its top rest three simple white spheres. While Ephaesus very rarely finds himself in conflict, Dreamweaver is said to be intelligent and the two often discuss matters of cosmic importance of philosophical intrigue, challenging each others' wit. When combat is unavoidable however, Dreamweaver is able to shape the world and its functions as Ephaesus sees fit - typically bringing forth a plethora of inanimate objects to bar paths, elements to harm, or creating illusions based on their enemies memories.
Holy Symbol
Typically made of silver or gold inlaid with a single large gemstone of various qualities or worth, typically towards the green or blue hues, and preferably transparent. Around the stone an eye shape is carved. Devout clerics bearing the symbol are almost never plagued by nightmares, and quite often see prophetic or inspiring dreams.
Church
The clergy of Ephaesus is heavily involved in educating the masses, although there is some controversy within the church on which classes and types of people should be educated. Most temples of Epheasus are also schools, which commonly teach language, mathematics, geography, the physical sciences and art. The temple is also heavily involved in exploring and mapping of new places.
(There are still three more gods in the works: Ramfiaus, Melfian, and Gin'Bo)